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A Theory of Fun

I had one of those one-hour-stretched-into-four-hour lunches with Paraglyph Press publisher Keith Weiskamp yesterday. From the get-go I was transfixed by a new book that Paraglyph is working on from Raph Koster (Chief Cretive Officer of Sony Entertainment) called A Theory of Fun.

The ISBN classification will call it a book about game design, but I’m guessing that the creativity and concepts will inspire designers and doers of all types.

The book’s genesis comes from a presentation that Raph gives on game design (5MB PDF). And no, this isn’t any ordinary PowerPoint slide presentation. Raph trades bullet lists for ink drawings. Words are limited to “See Jane run” simplicity. The result has a decidedly Lawrence Lessig feel about it and grabs your attention. And as a Tablet PC enthusiast the style shouts out “Tablet PC” to me.

The book is equally visual. It’s loaded with Raph’s illustrations. But it’s not all drawings–although with Raph’s conciseness that would be equally compelling. The manuscript is also filled with easy-to-read prose that’s interwoven with friendly insights and cerebral theories. I’m not finished reading the manuscript yet, but I just had to point out the book now. It gets the creative juices flowing.

Loren
Lorenhttp://www.lorenheiny.com
Loren Heiny (1961 - 2010) was a software developer and author of several computer language textbooks. He graduated from Arizona State University in computer science. His first love was robotics.

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